- Unity関連ブックマーク
http://b.hatena.ne.jp/entry/www.slideshare.net/RyoheiTokimura/ss-14048278
http://gamesonytablet.blogspot.jp/2012/10/ngui.html
http://unity.creator.ms/unity-001.html
http://www.rocket5studios.com/tutorials/make-a-2d-game-in-unity3d-using-only-free-tools-part-1/
http://www.nicovideo.jp/watch/sm12948504?via=thumb_watch
http://oner-tech.blogspot.jp/2011/07/unitycube.html
http://terasur.blog.fc2.com/blog-entry-168.html
http://docs-jp.unity3d.com/Documentation/Manual/DrawCallBatching.html
http://www.slideshare.net/mikito0521/ss-13221405
http://memo.scri.me/entry/2013/04/28/204329
* 当たり判定
衝突判定を用意しない。Is Triggerをオンにしておくと当たり判定のないモデルになる。
* setDirectionQuaternino()
Vector3 getGirlDirection(){
Vector3 dir = (girlObject.transform.position - this.transform.position);
dir.Normalize();
return dir;
}
void setDirectionQuaternion(){
Vector3 dir = getGirlDirection();
dir.y = 0.0f;
this.transform.rotation = Quaternion.LookRotation(dir);
}