Unity 備忘録

 

  • Unity関連ブックマーク 

http://b.hatena.ne.jp/entry/www.slideshare.net/RyoheiTokimura/ss-14048278

http://gamesonytablet.blogspot.jp/2012/10/ngui.html

http://blpr.net/?cat=34

http://unity.creator.ms/unity-001.html

http://www.rocket5studios.com/tutorials/make-a-2d-game-in-unity3d-using-only-free-tools-part-1/

http://www.nicovideo.jp/watch/sm12948504?via=thumb_watch

http://oner-tech.blogspot.jp/2011/07/unitycube.html

http://terasur.blog.fc2.com/blog-entry-168.html

http://docs-jp.unity3d.com/Documentation/Manual/DrawCallBatching.html

http://www.slideshare.net/mikito0521/ss-13221405

http://memo.scri.me/entry/2013/04/28/204329

 

* 当たり判定

衝突判定を用意しない。Is Triggerをオンにしておくと当たり判定のないモデルになる。

 

* setDirectionQuaternino()

 

Vector3 getGirlDirection(){

Vector3 dir = (girlObject.transform.position - this.transform.position);

dir.Normalize();

return dir;

}

 

void setDirectionQuaternion(){

Vector3 dir = getGirlDirection();

dir.y = 0.0f;

this.transform.rotation = Quaternion.LookRotation(dir);

}